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New vegas mouse acceleration disable9/19/2023 ![]() ![]() ![]() Nice way of adding some extra variety to the game weapons, without compromising quality as it’s all from the DLCs. Little texture that makes the eyes move like in 4. Simple and, actually, lore friendly when you think about Just make sure the load order matches the order they’re listed here.Īdds the flying radio bots from Fallout 3, nice addition imo. If you’ve installed everything in this section there will be a few file conflicts. If you don't want to start with all the preorder DLC gear in your inventory, this is the cleanest fix i’ve As far as I can tell it’s not included in any other fixes, and it seemed to work.ĭelays Story DLC so they show up in release order (the order they were written in) This mod sets it to 1, which is a low number. Perception is set to 0 which is interpreted as infinite. There’s NPC’s that you can supposedly sneak around in the Dead Money DLC, the only problem is their There's some path lights that never turn on. Makes the discarded billboards around the outside of the strip have the occasional billboard texture on them. The resting pose in F:NV is noticeably weird, this makes it look normal So here is the unnecessary bullshit I would recommend. Now as I understand it, immersion means unnecessary bullshit. For Win 10 subtract 350, for Win 7 subtract 170, for Win 8 use the number it gives VideoMemorySizeMb=Use VRamSizeDX9.exe, to get a "video memory available" number. The official recommendation is to start at the lowest and incrementally increase until you stop noticing ReservedMemorySizeMb=Lower for older systems, higher for newer. In your Fallout: New Vegas folder, open your enblocal.ini, and make the following changes Not strictly necessary, but I think an obvious stumbling block that people have with ENB’s is that they haven’t got the settings right for their system And (anecdontally) go to Data/Shaders, and replace shaderpackage013.sdp with a copy of shaderpackage017.sdp (make a backup first!).Use FiftyTifty's fix for a far more drastic solution, or both (load mine last) ![]() Word of warning, the game will speed up when FPS goes above the refresh so I would leave it on.Changes hair mesh flags so that ambient occlusion doesn't shade areas which should be transparent. It is fixed in new vegas, but just in case this is how your force it off In fallout 3, turning vsync off in the launcher only affected the falloutprefs.ini but the game read from fallout.ini and always forced it on. Input lag for those who notice is still there thoughĪnyways, go to my documents\my games\falloutnv and open up both the fallout.ini and falloutprefs.ini and change iPresentInterval=0. Using a tool called direct3doverrider you can force triple buffering with direct3d games (by default you cannot force it on Vista/Windows 7 for direct3d, only opengl) which eliminates the above performance drop and torn frames. If the in-game performance drops below that (ex - 25fps) then it will drop to half of whatever half the refresh rate is (15fps in this case), etc With vsync, FPS will drop to half the refresh (30fps in this case). Without vsync this would cause a torn frame to be displayed. Ex - 60hz monitor and the in-game FPS drops to 51. The video card has to wait for the monitor to display the frame and this can be a problem if the in-game framerates drops below refresh. ![]() Vsync by default works in double buffer mode and serves a frame to the monitor for display locked to the refresh rate. former quake III players for whatever reason are bothered by it). I personally do not, seems to depend on the kind of gamer you are (ex. Vsync itself does not lower performance, but some people do notice an input lag. Because v-sync lowers your actual performance and introduces more input lag. ![]()
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